Hi, I'm GIULIA

"Curious by nature, committed by choice"

Giulia Silvano Low-Poly 3D Portrait

Connecting Biomedical Engineering with immersive iOS Development.

What I do

UI/UX Design

Octopus iOS App UI/UX Mockup

Game Design

Fantasy Glowing Portal Game Scene

Engineering

Biomedical Engineering Bypass Diagram

Presentations

Presentations Keynote Slide Deck Mockup

Project Manager

Project Management Sticky Notes Board

My Journey

About Me

My Story

Hi, I’m Giulia — a Biomedical Engineering student and iOS developer in training at the Apple Developer Academy. I combine engineering, accessibility, and human-centered design to create digital experiences that are clear, inclusive, and meaningful. My work connects app development, UI/UX design, visual assets, game design, and project management, supported by a technical background in programming and engineering tools, and an international mindset shaped by languages and communication.

Click to read the full story ↗

Skills

Skills

Technical capabilities in iOS development, biomedical engineering, and health-tech sensing.

Click to view skills ↗

Languages

Languages

Multilingual profile enabling seamless communication in international and cross-functional teams.

Click to view languages ↗

My Projects

Project 1
Iris Lens App Icon

Iris Lens

Project Manager UI/UX Design Icon Design Accessibility User Research

A real-time accessibility camera tool that assists individuals with color blindness by processing live feeds, amplifying hard-to-distinguish hues, and desaturating backgrounds for superior visual contrast.

Click to read details ↗

App Store ↗
Project 2
ScenInk App Icon

ScenInk

Project Manager UI/UX Design Icon Design User Research

A premium 3D posing and sketching application crafted for artists. Spawn and adjust 3D characters, project scenes into the physical world with Augmented Reality, and trace over captures using PencilKit.

Click to read details ↗

App Store ↗
Project 3
AmazeD Game Icon AmazeD Controller Icon

AmazeD

Project Manager Game Design UI/UX Design 3D Modeling Ideation

An action-packed local multiplayer 3D labyrinth race built on a cross-device setup. Compete with friends on a shared screen, using your iPhone's internal accelerometer to steer and maneuver.

Click to read details ↗

Project 4
OctoJam App Icon

OctoJam

Project Manager UI/UX Design Icon Design

A collaborative peer-to-peer iOS music app that synchronizes multiple iPhones into a unified sound system using Multipeer Connectivity, playing audio simultaneously without needing an internet connection.

Click to read details ↗

Website ↗
Project 5

App Icons

Icon Design

A curated collection of custom-designed application icons for iOS, iPadOS, and macOS, showcasing visual storytelling and branding.

Click to view collection ↗

Let's Get in Touch

Have a project in mind? Let's build something great together.

About Me

My Story

Hi, I’m Giulia — a final-year Biomedical Engineering student and iOS developer in training at the Apple Developer Academy.

My engineering background has shaped the way I approach technology: with attention to people, needs, and real-world impact. During my Academy journey, I have connected this perspective with accessibility-focused projects, exploring how digital products can become clearer, more inclusive, and easier to use.

I have built a solid technical foundation through programming and engineering tools such as C, C++, Java, SQL, MATLAB, FEBio, Swift, Xcode, and the Cisco Programming Essentials in C++ certification. At the same time, I have grown through projects involving UI/UX design, app interfaces, icons, visual assets, game design, and project management.

I’m curious, adaptable, and goal-oriented, with a strong interest in languages and communication. I speak Italian and English, study Chinese, and have basic knowledge of Spanish.

Skills

Core Skills

Analytical capabilities refined through university tutoring and multidisciplinary teamwork at the Academy.

App Development

Swift Xcode iOS Development App Design Objective-C

UI/UX & Visual Design

User Interface Design User Experience Design Prototyping Wireframing User Flows Accessibility Design Icon Design Visual Assets Digital Product Design

Game Design

Game Interfaces Interaction Design Player Experience Visual Asset Creation Game UI/UX

Programming & Engineering Tools

C C++ Java SQL MATLAB FEBio Assembly Computational Modelling

Tools

Figma Sketch Keynote Microsoft Office Git Email Management Video Editing

Project & Collaboration

Project Management Requirements Analysis Teamwork Problem Solving Communication Fast Learning Flexibility Reliability

Languages

Italian English Chinese Spanish
Languages

Spoken Languages

Fluent communication skills to collaborate effectively across globally diverse environments.

ItalianNative
EnglishFluent / Professional
ChineseIntermediate / B1
Projects

My Projects

Select a project from the deck below to view details.

Project 1
Iris Lens App Icon

Iris Lens

Project Manager UI/UX Design Icon Design Accessibility User Research

Click to expand project ↗

Project 2
ScenInk App Icon

ScenInk

Project Manager UI/UX Design Icon Design User Research

Click to expand project ↗

Project 3
AmazeD Game Icon AmazeD Controller Icon

AmazeD

Project Manager Game Design UI/UX Design 3D Modeling Ideation

Click to expand project ↗

Project 4
OctoJam App Icon

OctoJam

Project Manager UI/UX Design Icon Design

Click to expand project ↗

Project 5

App Icons

Icon Design

Click to expand project ↗

Iris Lens App Icon
iOS Application

Iris Lens

Project Manager UI/UX Design Icon Design Accessibility User Research

My Role & Focus

In the development of this application, I took on the dual responsibility of Project Manager and Designer. My core mission was to bridge user needs with accessible tech solutions, ensuring that individuals with color vision deficiencies could interact with the app naturally.

  • User Research & Insights: I conducted user interviews with target users experiencing different forms of color blindness (Protanomaly, Deuteranomaly, Tritanomaly) to pinpoint their real-world navigation challenges.
  • UI/UX & Accessibility: Designed the high-contrast interface and customized real-time camera views, focusing on spatial layout, clear color readouts, and accessible visual assets suited for audiences with color vision deficiencies.
  • App Icon Design: Created the official application icon, ensuring the visual metaphor reflects clarity, color accessibility, and Apple App Store design guidelines.
Download on the App Store
ScenInk App Icon
iPadOS Application

ScenInk

Project Manager UI/UX Design Icon Design User Research

My Role & Focus

During the development of ScenInk, I served as the Project Manager and lead Designer. I was responsible for coordinating team workflows, designing the core user experience, and conducting target audience research.

  • User Research & Insights: I led the research phase, interviewing potential users and sketching artists to gather feedback on their creative habits, which directly shaped the 3D posing and tracing workflows.
  • UI/UX Design: Designed the user interface for importing, positioning, and posing 3D models, ensuring seamless integration of the AR viewport and drawing canvas.
  • App Icon Design: Created the official application icon, capturing the balance between digital 3D space, creative drawing tools, and premium visual styling.
Download on the App Store
AmazeD: Wizard's Adventure Cover
AmazeD Game Icon AmazeD Controller Icon
macOS & tvOS Game / iOS Controller

AmazeD: Wizard's Adventure

Project Manager Game Design UI/UX Design 3D Modeling Ideation

My Role & Focus

For this cross-device multiplayer project, I acted as the Project Manager, lead Game Designer, and 3D Modeler. I conceptualized the game's core loop, designed its multi-device UI/UX workflow, and created all visual assets and characters.

  • Ideation & Concept: Co-created the game's original concept, pitching a local party setup that uses the iPhone's gyroscope as a steering input device.
  • Game Design: Designed all gameplay environments, levels, labyrinth layouts, buttons, and custom layout graphics.
  • UI/UX Design: Created the user experience interfaces for both the main display (macOS/tvOS splitscreen) and the iPhone mobile controller screen.
  • 3D Modeling & Characters: Designed and developed the 3D models for all in-game assets, labyrinth walls, items, and the playable wizard characters.
Download Game Download Controller
OctoJam App Icon
iOS Application

OctoJam

Project Manager UI/UX Design Icon Design

My Role & Focus

For this peer-to-peer audio project, I took on the roles of Project Manager, UI/UX Designer, and App Icon Creator. I coordinated our team’s progress, fully designed the interactive experience, and crafted the visual identity of the app.

  • UI/UX Design: Managed and completely designed the application’s user interface, focusing on intuitive device connection status and real-time audio synchronization controls.
  • App Icon Design: Created the app icon, drawing on the octopus visual theme to communicate multi-device synchronization and audio network connectivity.

Interface Gallery

OctoJam Onboarding & Setup Screens OctoJam Lobby & Sync Orbit Screens
Visit Project Website
Design Showcase

App Icons

Icon Design

The Art of Icon Design

An app icon is the first point of contact for users. My icon design process focuses on translating complex application logic into simple, recognizable, and highly polished visual metaphors that stand out on a user's home screen.

Iris Lens
ScenInk
OctoJam
Steady
Zeta